Took some time off from the project, what with the exams and other personal life issues, but I just now finalised the dialogue system. No longer is the dialogue triggered by simply pressing the T key, you can now actually talk to NPC’s. Each NPC can be given a vector of ‘dialogue lines’; who should say the particular line, what should he say, and with what type of border. When talking to an NPC, the player’s movement is blocked, as well as the NPC’s, and the dialoguemanager starts listening to the keyboard. Movement is restored once the dialogue has ended, but everything in the background never stops doing what they did when the conversation began. Took me a while to figure that out, hehe.
And, as promised, a video; quality seems to be lacking a lot, probably due to the xvid compression. I’m still new to these things, so be sure to try the HQ option
EDIT: Great, for me the video won’t work. If you have the same problem, simply view it here: http://www.youtube.com/watch?v=5A7K9A64gsA
Tony
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